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- Wiley
More About This Title Macromedia Flash 8 Bible
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English
Snow Dowd is a co-principal at [theMakers] and has worked with Robert Reinhardt for the last six years on various multimedia projects. Snow initially collaborated with Robert on film and photography-based installation projects while earning a degree in Image Arts at Ryerson University in Toronto.
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English
Contents at a Glance.
Contents.
Part I: An Introduction to Flash Production.
Chapter 1: Understanding the Flash 8 Framework.
Chapter 2: Exploring Web Technologies.
Chapter 3: Planning Flash Projects.
Part II: Mastering the Flash Environment.
Chapter 4: Interface Fundamentals.
Chapter 5: Drawing in Flash.
Chapter 6: Symbols, Instances, and the Library.
Chapter 7: Applying Color.
Chapter 8: Working with Text.
Chapter 9: Modifying Graphics.
Part III: Creating Animation & Effects.
Chapter 10: Animation Strategies.
Chapter 11: Timeline Animation & Effects.
Chapter 12: Applying Layer Types.
Chapter 13: Character Animation Techniques.
Part IV: Integrating Media Files with Flash.
Chapter 14: Adding Sound.
Chapter 15: Importing Artwork.
Chapter 16: Displaying Video.
Part V: Adding Basic Interactivity to Flash Movies.
Chapter 17: Understanding Actions and Event Handlers.
Chapter 18: Building Timelines and Interactions.
Chapter 19: Making Your First Flash 8 Project.
Part VI: Distributing Flash Movies.
Chapter 20: Publishing Flash Movies.
Chapter 21: Integrating Flash Content with Web Pages.
Chapter 22: Using the Flash Player and Projector.
Part VII: Approaching ActionScript
Chapter 23: Knowing the Nuts and Bolts of Code.
Chapter 24: Controlling Movie Clips.
Chapter 25: Using Functions and Arrays.
Chapter 26: Interacting with Movie Clips.
Chapter 27: Animating with ActionScript.
Chapter 28: Sharing and Loading Assets.
Chapter 29: Sending Data In and Out of Flash.
Chapter 30: Applying HTML and Text Field Formatting.
Chapter 31: Creating a Portfolio site in Flash.
Chapter 32: Creating a Game in Flash.
Chapter 33: Managing and Troubleshooting Flash Movies.
Part VIII: Integrating Components and Data-Binding.
Chapter 34: Using Components.
Chapter 35: Binding Data and Events to Components.
Chapter 36: Building a Component-Based Projects.
Part IX: Expanding Flash.
Chapter 37: Working with Raster Graphics.
Chapter 38: Working with Vector Graphics. Chapter 39: Working with Dreamweaver.
Chapter 40: Working with Director MX 2004.
Chapter 41: Creating Rich Internet Applications.
Chapter 42: Making Movies for Mobile.
Part X: Appendices.
Appendix A: Keyboard Shortcuts.