Adobe Flash CS3 Professional Bible
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  • Wiley

More About This Title Adobe Flash CS3 Professional Bible

English

Robert Reinhardt is Vice President of the Multimedia Platforms group for Schematic and a highly respected authority on Flash and Flash Video. He created the screen graphics for Sean Penn's film The Pledge, a Flash Web site for the film Training Day, and other projects.

Snow Dowd is a coprincipal at [theMAKERS] and has worked with Robert Reinhardt on various high-profile multimedia projects.

English

Preface.

Acknowledgments.

Part I: An Introduction to Flash Web Production.

Chapter 1: Understanding the Flash CS3 Framework.

Chapter 2: Exploring Web Technologies.

Chapter 3: Planning Flash Projects.

Part II: Mastering the Flash Environment.

Chapter 4: Interface Fundamentals.

Chapter 5: Drawing in Flash.

Chapter 6: Symbols, Instances, and the Library.

Chapter 7: Applying Color.

Chapter 8: Working with Text.

Chapter 9: Modifying Graphics.

Part III: Creating Animation and Effects.

Chapter 10: Animation Strategies.

Chapter 11: Timeline Animation.

Chapter 12: Applying Filters and Effects.

Chapter 13: Applying Layer Types.

Chapter 14: Character Animation Techniques.

Part IV: Integrating Media Files with Flash.

Chapter 15: Adding Sound.

Chapter 16: Importing Artwork.

Chapter 17: Displaying Video.

Part V: Adding Basic Interactivity to Flash Movies.

Chapter 18: Understanding Actions and Event Handlers.

Chapter 19: Building Timelines and Interactions.

Chapter 20: Making Your First Flash CS3 Project.

Part VI: Distributing Flash Movies.

Chapter 21: Publishing Flash Movies.

Chapter 22: Integrating Flash Content with Web Pages.

Chapter 23: Using the Flash Player and Projector.

Part VII: Approaching ActionScript.

Chapter 24: Knowing the Nuts and Bolts of Code.

Chapter 25: Controlling Movie Clips.

Chapter 26: Using Functions and Arrays.

Chapter 27: Interacting with Movie Clips.

Part VIII: Applying ActionScript.

Chapter 28: Animating with ActionScript.

Chapter 29: Sharing and Loading Assets.

Chapter 30: Sending Data in and out of Flash.

Chapter 31: Applying HTML and Text Field Formatting.

Chapter 32: Creating a Game in Flash.

Chapter 33: Managing and Troubleshooting Flash Movies.

Part IX: Integrating Components and Data-Binding.

Chapter 34: Using Components.

Chapter 35: Binding Data and Events to AS2 Components.

Chapter 36: Building an Image Gallery Component.

Part X: Appendixes.

Appendix A: Using the CD-ROM.

Appendix B: Guest Experts’ Information.

Appendix C: Digital Audio Basics.

Appendix D: Digital Video Basics.

Index.

Wiley Publishing Inc. End-User License Agreement

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