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- Wiley
More About This Title Introduction to Programming and Object-Oriented Design Using Java 2e
- English
English
Introduction to object-oriented software.
Chapter 1. Data abstraction: introductory concepts.
Chapter 2. Defining a simple class.
Chapter 3. Designing interacting classes.
Chapter 4. Conditions.
Chapter 5. Programming by contract.
Chapter 6. Testing.
Chapter 7. Building a text-based user interface: iteration and composition.
Chapter 8. Putting a system together.
Chapter 9. Interfaces.
Chapter 10. Inheritance.
Chapter 11. Modeling with abstraction.
Chapter 12. Lists.
Chapter 13. Implementing lists: array implementations.
Chapter 14. Sorting and searching.
Chapter 15. Failures and exceptions.
Chapter 16. Stream i/o.
Chapter 17. Building a graphical user interface.
Chapter 18. Integrating user interface and model: the Model-View-Controller pattern.
Chapter 19. Recursion.
Chapter 20. Implementing lists: Linked implmentations.
Chapter 21. Iterators.
Supplement A: Systems and software.
Supplement B: Programming errors.
Supplement C: Applets.
Supplement D: Additional Java 1.5 features.
Appendix I: Compiling, executing, and documenting.
Appendix II: DrJava.
Appendix III: Control and basic latin: The first 128 Unicode characters.
References.
Index.