Introduction to Programming and Object-Oriented Design Using Java 2e
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  • Wiley

More About This Title Introduction to Programming and Object-Oriented Design Using Java 2e

English

Preface.

Introduction to object-oriented software.

Chapter 1.  Data abstraction: introductory concepts.

Chapter 2.  Defining a simple class.

Chapter 3.  Designing interacting classes.

Chapter 4.  Conditions.

Chapter 5.  Programming by contract.

Chapter 6.  Testing.

Chapter 7.  Building a text-based user interface: iteration and composition.

Chapter 8.  Putting a system together.

Chapter 9.  Interfaces.

Chapter 10.  Inheritance.

Chapter 11.  Modeling with abstraction.

Chapter 12.  Lists.

Chapter 13.  Implementing lists: array implementations.

Chapter 14.  Sorting and searching.

Chapter 15.  Failures and exceptions.

Chapter 16.  Stream i/o.

Chapter 17.  Building a graphical user interface.

Chapter 18.  Integrating user interface and model: the Model-View-Controller pattern.

Chapter 19.  Recursion.

Chapter 20. Implementing lists: Linked implmentations.

Chapter 21. Iterators.

Supplement A: Systems and software.

Supplement B: Programming errors.

Supplement C: Applets.

Supplement D: Additional Java 1.5 features.

Appendix I: Compiling, executing, and documenting. 

Appendix II: DrJava.

Appendix III: Control and basic latin: The first 128 Unicode characters.

References.

Index.

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