Rights Contact Login For More Details
- Wiley
More About This Title Introducing 3ds Max 9: 3D for Beginners
- English
English
Randi L. Munn teaches 3D animation at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.
- English
English
Introduction xii
Chapter 1 Basic Concepts 1
How to Read This Book 2
What Is CGI? 2
Production Workflow 4
CG Workflow 8
CG Specialties 12
Core Concepts 14
Coordinate Systems 22
Basic Animation Concepts 23
Basic 3ds Max Terms and Concepts 27
Summary 30
Chapter 2 Your First Max Animation 31
Getting Around in 3ds Max 32
Project and File Management Workflow 32
The 3ds Max Interface 35
Jumping Headlong into Animation 41
Setting Up the Hierarchy 52
Summary 59
Chapter 3 The 3ds Max Interface 61
What Am I Looking At? 62
Managing Scene Objects 96
Summary 103
Chapter 4 Modeling in 3ds Max: Part I 105
Planning Your Model 106
Modeling Concepts 107
Look at the Mesh You Got Us Into! 119
Editable Poly Tools 129
Modeling a Chest of Drawers 137
Modeling a Hand 164
Summary 177
Chapter 5 Modeling in 3ds Max: Part II 179
Setting Up the Scene 180
The Editable Poly Tools 184
Lofting the Barrel 206
Lathing the Wheels 215
Using Snapshot to Create the Tracks 217
Summary 223
Chapter 6 Organic Poly Modeling 225
Setting Up the Scene 226
Creating the Basic Form 231
Adding Detail 254
Final Touches 271
Summary 273
Chapter 7 Materials and Mapping 275
Materials 276
The Material Editor 278
Mapping a Pool Ball 294
Mapping, Just a Little Bit More 302
Maps 305
More Mapping Exercises 309
Mapping Coordinates 315
Summary 323
Chapter 8 Introduction to Animation 325
Hierarchy in Animation: The Mobile Redux 326
Using Dummy Objects 330
Bouncing Ball 333
Using the Track Editor–Curve Editor 335
Track View 350
Anticipation and Momentum in
Knife Throwing 354
Summary 364
Chapter 9 Character Studio and IK Animation 365
Character Animation 366
Character Studio Workflow 366
Creating a Biped 368
Animating a Biped 376
Associating a Biped to a Character 391
Using Inverse Kinematics 399
Summary 404
Chapter 10 3ds Max Lighting 405
Basic Lighting Concepts 406
Three-Point Lighting 408
3ds Max Lights 411
Common Light Parameters 425
Ambient Light 432
Creating Shadows 432
Atmospheres and Effects 438
Light Lister 442
Summary 443
Chapter 11 3ds Max Rendering 445
Rendering Setup 446
Motion Blur 455
Previewing with ActiveShade 457
Cameras 457
Safe Frame 462
Render Elements 463
Rendering Effects 466
Raytraced Reflections and Refractions 470
Summary 477
Chapter 12 Particles and Dynamics 479
Understanding Particle Systems 480
Setting Up a Particle System 484
Particle Systems and Space Warps 499
Using Rigid Body Dynamics 504
Using Soft Body Dynamics 511
Summary 514
Index 515