Microsoft Expression Blend Bible
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  • Wiley

More About This Title Microsoft Expression Blend Bible

English

Gurdy and Mary Leete are authors and coauthors of several top-selling books on Flash technology. Gurdy is an instructor of interactive media design and an award-winning user interface designer.

English

About the Authors.

Acknowledgments.

Introduction.

Part I: Designing Next-Generation User Experiences.

Chapter 1: Exploring New User Interface Techniques.

Chapter 2: Working with the Workspace.

Chapter 3: Designing a Next-Generation Interface.

Chapter 4: Deploying Your Application Securely.

Part II: Creating and Transforming Vector Graphics.

Chapter 5: Drawing Shapes and Manipulating Paths.

Chapter 6: Manipulating Color, Fills, Gradients, and Transparency.

Chapter 7: Creating Styles and Using Resources.

Chapter 8: Using Principles of Graphic Design to Create Next-Generation Interfaces.

Part III: Designing with Type.

Chapter 9: Creating Flow Documents and Formatting Text.

Chapter 10: Styling Text and Using WPF Typographical Features.

Chapter 11: Using Principles of Typographic Design to Enhance the User Experience.

Part IV: Creating Cinematic User Interfaces.

Chapter 12: Using 3D Models.

Chapter 13: Employing Principles of 3D Design to Add Depth to the User Experience.

Chapter 14: Adding Audio, Video, and Animation.

Chapter 15: Applying Principles of Animation to User Interface Design.

Part V: Constructing Controls and Layouts.

Chapter 16: Creating and Customizing Controls.

Chapter 17: Employing Principles of Usability in Next-Generation User Interface Construction.

Chapter 18: Arranging Layout Panels.

Chapter 19: Applying Principles of Usability to Panel Layout.

Part VI: Coding, Data Binding, and XAML.

Chapter 20: Writing Code.

Chapter 21: Data Binding.

Chapter 22: More XAML.

Chapter 23: Putting It All Together.

Glossary.

Index.

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