Building a 3D Game Engine in C++ (paper with 3.5Disk)
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More About This Title Building a 3D Game Engine in C++ (paper with 3.5Disk)
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BRIAN HOOK is a software engineer who specializes in creating 3D games that run under DOS. Brian has been programming professionally for six years, and has worked as a contractor for several game companies, including Rocket Science. He has also published articles in Dr. Dobb's Journal and PC Techniques. from scratch!
- English
English
An Approach to Games Programming.
Graphics in Two Dimensions.
Fixed-Point Math.
A 3D Graphics Primer.
Optimizing by Design.
Organizing Your Data.
Input Devices.
Hidden Surface Removal.
Drawing an Object.
Shading.
Texture Mapping.
Environmental Effects.
Simplifying for Speed.
Collision and Boundary Detection.
Automatons.
The View from the Top.
Advanced Topics.Installation and Playing Guide.
Appendices.
Index.