Beginning iPad Application Development
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  • Wiley

More About This Title Beginning iPad Application Development

English

Wei-Meng Lee is a technologist and founder of Developer Learning Solutions, a technology company specializing in hands-on training in the latest Microsoft and Apple technologies. He is also the author of Beginning iPhone SDK Programming with Objective-C and writes frequently for online publications.

English

Introduction xxv

Part I: Getting started

Chapter 1: Getting Started with iPad Programming 3

Obtaining the iPhone SDK 4

Components of the iPhone SDK 6

Architecture of the iPhone OS 14

Some Useful Information Before You Get Started 17

Summary 20

Chapter 2: Write Your First Hello World! Application 23

Getting Started with Xcode 23

Customizing Your Application Icon 38

Summary 42

Chapter 3: Views, Outlets, and Actions 45

Outlets and Actions 45

Using Views 52

Adding Views Dynamically Using Code 68

Understanding View Hierarchy 71

Summary 73

Chapter 4: View Controllers 77

The View-based Application Template 78

The Window-based Application Template 89

The Split View-based Application Template 108

The Tab Bar Application Template 129

Summary 138

Chapter 5: Keyboard Inputs 141

Using the Keyboard 142

Customizing the Type of Inputs 144

Detecting the Presence of the Keyboard 153

Summary 165

Chapter 6: Screen Rotations 167

Responding to Device Rotations 167

Programmatically Rotating the Screen 179

Summary 180

Chapter 7: Using the Table View 185

A Simple Table View 186

Summary 230

Chapter 8: Application Preferences 233

Creating Application Preferences 233

Programmatically Accessing the Settings Values 242

Summary 251

Chapter 9: File Handling 253

Understanding the Application Folders 254

Using Property Lists 259

Copying Bundled Resources 265

Summary 267

Chapter 10: Database Storage Using SQLite3 269

Using SQLite3 270

Creating and Opening a Database 272

Bundling SQLite Databases with Your Application 281

Summary 282

Part III : Advanced iPad Programming Techniques

Chapter 11: Simple Animations 287

Using the NSTimer Class 287

Transforming Views 295

Animating a Series of Images 300

Summary 303

Chapter 12: Recognizing Gestures 305

Recognizing Gestures 305

Detecting Touches 328

Summary 346

Chapter 13: Accessing the Accelerometer 349

Using the Accelerometer 349

Using Shake API to Detect Shakes 354

Summary 361

Part IV: Network programming techniques

Chapter 14: Web Services 365

Basics of Consuming XML Web Services 366

Consuming a Web Service in Your iPad Application 370

Parsing the XML Response 378

Summary 383

Chapter 15: Bluetooth Programming 385

Using the Game Kit Framework 385

Implementing Voice Chatting 395

Summary 402

Chapter 16: Bonjour Programming 405

Creating the Application 405

Publishing a Service 408

Browsing for Services 410

Summary 416

Chapter 17: Apple Push Notification Services 419

Generating a Certificate Request 420

Generating a Development Certificate 422

Creating an App ID 425

Creating the iPad Application 432

Creating the Push Notification Provider 436

Summary 439

Chapter 18: Displaying Maps 441

Displaying Maps and Monitoring Changes using the Map Kit 441

Getting Location Data 447

Displaying Disclosure Button 476

Summary 479

Appendix A: Answers to Exercises 483

Appendix B: Getting Around in Xc ode 495

Launching Xcode 495

Debugging Your Applications 501

Appendix C: Getting Around in Interface Builder 507

.xib Window 507

Designing the View 508

Inspector Window 510

Library 512

Outlets and Actions 512

Appendix D: Crash Course in Objective-C 519

Directives 519

Classes 520

Memory Management 532

Protocols 539

Index 545

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