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More About This Title 3ds Max 2011 Bible
- English
English
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
- English
English
Preface xxxix
Acknowledgments xlv
Part I: Getting Started with 3ds Max 1
Quick Start: Animating a Walking Dinosaur 3
Chapter 1: Exploring the Max Interface 15
Chapter 2: Controlling and Configuring the Viewports 39
Chapter 3: Working with Files, Importing, and Exporting 77
Chapter 4: Customizing the Max Interface and Setting Preferences 105
Part II: Working with Objects 135
Chapter 5: Creating and Editing Primitive Objects 137
Chapter 6: Selecting Objects and Setting Object Properties 167
Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping 197
Chapter 8: Cloning Objects and Creating Object Arrays 227
Chapter 9: Grouping, Linking, and Parenting Objects 249
Part III: Modeling Basics 259
Chapter 10: Accessing Subobjects and Using Modeling Helpers 261
Chapter 11: Introducing Modifiers and Using the Modifier Stack 275
Chapter 12: Drawing and Editing 2D Splines and Shapes 307
Chapter 13: Modeling with Polygons and Patches 349
Chapter 14: Using the Graphite Modeling Tools and Painting with Objects 399
Part IV: Materials, Cameras, and Lighting Basics 435
Chapter 15: Using the Slate Material Editor 437
Chapter 16: Creating and Applying Standard Materials 453
Chapter 17: Adding Material Details with Maps 467
Chapter 18: Creating Compound Materials and Using Material Modifiers 507
Chapter 19: Configuring and Aiming Cameras 521
Chapter 20: Using Lights and Basic Lighting Techniques 537
Part V: Animation and Rendering Basics 567
Chapter 21: Understanding Animation and Keyframes 569
Chapter 22: Animating with Constraints and Simple Controllers 593
Chapter 23: Rendering a Scene and Enabling Quicksilver 613
Part VI: Advanced Modeling 635
Chapter 24: Building Complex Scenes with Containers and XRefs and Using Asset Tracking 637
Chapter 25: Working with the Schematic View 655
Chapter 26: Deforming Surfaces and Using the Mesh Modifiers 675
Chapter 27: Working with Compound Objects 695
Chapter 28: Working with Solids and Body Objects 733
Chapter 29: Adding and Styling Hair and Fur, and Using Cloth 741
Part VII: Advanced Materials 759
Chapter 30: Using Specialized Material Types 761
Chapter 31: Painting in the Viewport Canvas and Rendering Surface Maps 773
Chapter 32: Unwrapping UVs and Mapping Textures 789
Chapter 33: Creating Baked Textures and Normal Maps 815
Part VIII: Advanced Animation Techniques 827
Chapter 34: Using Animation Layers, Modifiers, and Complex Controllers 829
Chapter 35: Animating with the Expression Controller and Wiring Parameters 863
Chapter 36: Working with Function Curves in the Track View 881
Part IX: Working with Characters 919
Chapter 37: Understanding Rigging and Working with Bones 921
Chapter 38: Working with Inverse Kinematics 929
Chapter 39: Animating with CAT and Creating Crowds 947
Chapter 40: Skinning Characters 973
Part X: Dynamic Animation 991
Chapter 41: Creating Particles and Particle Flow 993
Chapter 42: Using Space Warps 1023
Chapter 43: Simulating Physics-Based Motion with reactor 1045
Chapter 44: Animating Hair and Cloth 1067
Part XI: Advanced Lighting and Rendering 1075
Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity 1077
Chapter 46: Using Atmospheric and Render Effects 1095
Chapter 47: Rendering with mental ray 1127
Chapter 48: Batch and Network Rendering 1141
Part XII: MAXScript and Plug-Ins 1157
Chapter 49: Automating with MAXScript 1159
Chapter 50: Expanding Max with Third-Party Plug-Ins 1195
Appendix A: What’s New with 3ds Max 2011 1203
Appendix B: What’s on the DVD 1207
Index 1211