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More About This Title 3ds max 7 Bible
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With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and has even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS.
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Acknowledgments.
Part I: Learning the Max Interface.
Quick Start: Creating and Animating a Three-Fingered Gaaboot.
Chapter 1: Finding Your Way—Exploring the Max Interface.
Chapter 2: Seeing It All—Working with the Viewports.
Chapter 3: Saving Your Scene—Working with Files and Xrefs.
Chapter 4: Customizing the Max Interface and Setting Preferences.
Part II: Working with Objects.
Chapter 5: Creating and Editing Primitive Objects.
Chapter 6: Selecting Objects and Setting Object Properties.
Chapter 7: Transforming Objects—Translate, Rotate, and Scale.
Chapter 8: Cloning Objects and Creating Object Arrays.
Chapter 9: Grouping and Linking Objects.
Chapter 10: Working with the Schematic View.
Chapter 11: Introducing Modifiers and Using the Modifier Stack.
Part III: Modeling.
Chapter 12: Modeling Basics and Working with Subobjects.
Chapter 13: Drawing and Editing 2D Splines and Shapes.
Chapter 14: Using Editable Poly Objects.
Chapter 15: Painting Deformations.1
Chapter 16: Working with Mesh Modifiers.
Chapter 17: Surface Modeling with Patches and NURBS.
Chapter 18: Building Compound Objects.
Chapter 19: Creating Particles and Particle Flow.
Part IV: Materials and Maps.
Chapter 20: Exploring the Material Editor.
Chapter 21: Creating Simple Materials.
Chapter 22: Creating Advanced Multi-Layer Materials.
Chapter 23: Adding Material Details with Maps.
Chapter 24: Controlling Mapping Coordinates.
Chapter 25: Creating Baked Textures.
Part V: Cameras and Lighting.
Chatper 26: Working with Cameras.
Chapter 27: Basic Lighting Techniques.
Chapter 28: Advanced Lighting, Light Tracing, and Radiosity.
Part VI: Animation.
Chapter 29: Animation and Keyframe Basics.
Chapter 30: Using Animation Modifiers.
Chapter 31: Wiring Custom Attributes.
Chapter 32: Animating with Constraints and Controllers.
Chapter 33: Using the Expression Controller.
Chapter 34: Working with the Track View.9
Part VII: Character Studio, Rigging, and Inverse Kinematics.
Chapter 35: Creating and Animating Bipeds.
Chapter 36: Using Physique to Add Skin to a Biped.
Chapter 37: Controlling Biped Crowds.
Chapter 38: Manually Rigging a Character.
Chapter 39: Working with Inverse Kinematics.9
Part VIII: Dynamics and reactor.
Chapter 40: Using Space Warps.
Chapter 41: Creating a Dynamic Simulation.
Chapter 42: Animating with reactor.
Part IX: Rendering and mental ray.
Chapter 43: Rendering Basics.
Chapter 44: Using Atmospheric Effects.
Chapter 45: Using Render Elements and Effects.
Chapter 46: Raytracing and mental ray.7
Chapter 47: Network Rendering.
Chapter 48: Using the Video Post Interface.
Part X: MAXScript and Plug-Ins.
Chapter 49: Automating with MAXScript.
Chapter 50: Expanding Max with Third-Party Plug-Ins.
Appendix A: What’s New with Max 7.1
Appendix B: Installing and Configuring 3ds max 7.
Appendix C: Max Keyboard Shortcuts.
Appendix D: What’s on the CD-ROM.
Index.
End-User License Agreement.