3D Studio MAX R3 Bible
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- Wiley
More About This Title 3D Studio MAX R3 Bible
- English
English
About the Author Kelly Murdock has been involved with more computer books than he cares to count -- to the point that he avoids the computer book section of the bookstore, except for the graphics section, which still remains an obsession. His book credits include various Web and multimedia titles, including contributions of various editions of HTML Unleashed and Laura Lemay's Web Workshop: 3D Graphics and VRML 2. With a background in Engineering and Computer Graphics, Kelly has been all over the 3D industry. He's used high-level CAD workstations for product design and analysis; completed several large-scale visualization projects; created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio on and off since version 3 for DOS. He is also the creative force behind the children's Web site, Animabets.com at www.animabets.com, which is soon to be sporting several new 3D characters.
- English
English
Preface.
Acknowledgments.
PART I: Getting Started with 3D Studio MAX R3.
Chapter 1: What's New in Release 3.
Chapter 2: Exploring the MAX Interface.
Chapter 3: Customizing the MAX Interface.
PART II: Working with Objects.
Chapter 4: Referencing External Objects.
Chapter 5: Importing and Exporting.
Chapter 6: Cloning Objects and Using Arrays.
Chapter 7: Selecting and Grouping Objects.
Chapter 8: Transforming Objects.
Chapter 9: Modifying Objects.
PART III: Modeling.
Chapter 10: Creating Primitive Objects.
Chapter 11: Working with Spline Shapes.
Chapter 12: Working with Meshes.
Chapter 13: Creating Patches.
Chapter 14: Creating Loft Objects.
Chapter 15: Building Compound Objects.
Chapter 16: Working with NURBS.
PART IV: Materials and Maps.
Chapter 17: Exploring the Material Editor.
Chapter 18: Using Material Maps.
Chapter 19: Working with Materials and Maps.
PART V: Lights and Cameras.
Chapter 20: Controlling Lights.
Chapter 21: Lighting Special Effects.
Chapter 22: Controlling Cameras.
Chapter 23: Camera Matching and Tracking.
PART VI: Particle Systems and Space Warps.
Chapter 24: Creating and Controlling Particle Systems.
Chapter 25: Using Space Warps.
Chapter 26: Particle System Special Effects.
PART VII: Model Systems.
Chapter 27: Building Linked Hierarchies.
Chapter 28: Using Schematic View.
Chapter 29: Creating an Inverse Kinematics System.
PART VIII: Animation.
Chapter 30: Animation Basics.
Chapter 31: Working with the Track View.
Chapter 32: Animatingwith Controllers.
Chapter 33: Using Expressions.
Chapter 34: Creating a Dynamic Simulation.
PART IX: Rendering and Post-Production.
Chapter 35: Working with Backgrounds, Environments, and Atmospheric Effects.
Chapter 36: Setting Rendering Parameters.
Chapter 37: Using Render Effects.
Chapter 38: Using Network Rendering.
Chapter 39: Using the Video Post Interface.
PART X: Extending MAX.
Chapter 40: Extending MAX with Plug-Ins.
Chapter 41: Using MAXScript.
.
Appendix A: Configuring a Sysem for 3D Studio MAX.
Appendix B: Exclusive Bible Plug-Ins.
Appendix C: What's On the CD-ROM?
Index.
End-User License Agreement.
CD-ROM Installation Instructions.
Acknowledgments.
PART I: Getting Started with 3D Studio MAX R3.
Chapter 1: What's New in Release 3.
Chapter 2: Exploring the MAX Interface.
Chapter 3: Customizing the MAX Interface.
PART II: Working with Objects.
Chapter 4: Referencing External Objects.
Chapter 5: Importing and Exporting.
Chapter 6: Cloning Objects and Using Arrays.
Chapter 7: Selecting and Grouping Objects.
Chapter 8: Transforming Objects.
Chapter 9: Modifying Objects.
PART III: Modeling.
Chapter 10: Creating Primitive Objects.
Chapter 11: Working with Spline Shapes.
Chapter 12: Working with Meshes.
Chapter 13: Creating Patches.
Chapter 14: Creating Loft Objects.
Chapter 15: Building Compound Objects.
Chapter 16: Working with NURBS.
PART IV: Materials and Maps.
Chapter 17: Exploring the Material Editor.
Chapter 18: Using Material Maps.
Chapter 19: Working with Materials and Maps.
PART V: Lights and Cameras.
Chapter 20: Controlling Lights.
Chapter 21: Lighting Special Effects.
Chapter 22: Controlling Cameras.
Chapter 23: Camera Matching and Tracking.
PART VI: Particle Systems and Space Warps.
Chapter 24: Creating and Controlling Particle Systems.
Chapter 25: Using Space Warps.
Chapter 26: Particle System Special Effects.
PART VII: Model Systems.
Chapter 27: Building Linked Hierarchies.
Chapter 28: Using Schematic View.
Chapter 29: Creating an Inverse Kinematics System.
PART VIII: Animation.
Chapter 30: Animation Basics.
Chapter 31: Working with the Track View.
Chapter 32: Animatingwith Controllers.
Chapter 33: Using Expressions.
Chapter 34: Creating a Dynamic Simulation.
PART IX: Rendering and Post-Production.
Chapter 35: Working with Backgrounds, Environments, and Atmospheric Effects.
Chapter 36: Setting Rendering Parameters.
Chapter 37: Using Render Effects.
Chapter 38: Using Network Rendering.
Chapter 39: Using the Video Post Interface.
PART X: Extending MAX.
Chapter 40: Extending MAX with Plug-Ins.
Chapter 41: Using MAXScript.
.
Appendix A: Configuring a Sysem for 3D Studio MAX.
Appendix B: Exclusive Bible Plug-Ins.
Appendix C: What's On the CD-ROM?
Index.
End-User License Agreement.
CD-ROM Installation Instructions.