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More About This Title Flash MX Bible
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Snow Dowd is a co-principal at [theMakers] and has worked with Robert Reinhardt for the last four years on various multimedia projects. Snow initially collaborated with Robert on film and photography-based installation projects while earning a degree in Image Arts at Ryerson University in Toronto. Snow has been able to synthesize her background in visual arts and communication theory with an ever-expanding software toolkit. She currently works on print and web projects for education, art and entertainment clients in Los Angeles.
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Preface.
Acknowledgments.
Part I: An Introduction to Flash Web Production.
QuickStart: Flash in a Flash.
Chapter 1: Understanding the Flash Framework.
Chapter 2: Exploring Web Technologies.
Chapter 3: Planning Flash Projects.
Part II: Mastering the Flash Environment.
Chapter 4: Interface Fundamentals.
Chapter 5: Drawing in Flash.
Chapter 6: Symbols, Instances, and the Library.
Chapter 7: Applying Color.
Chapter 8: Working with Text.
Chapter 9: Modifying Graphics.
Part III: Creating Animation and Effects.
Chapter 10: Science of Motion.
Chapter 11: Timeline Animation Fundamentals.
Chapter 12: Applying Layer Types.
Chapter 13: Character Animation Techniques.
Chapter 14: Exporting Animation.
Part IV: Integrating Media Files with Flash.
Chapter 15: Adding Sound.
Chapter 16: Importing Artwork.
Chapter 17: Embedding Video.
Part V: Adding Basic Interactivity to Flash Movies.
Chapter 18: Understanding Actions and Event Handlers.
Chapter 19: Navigating Flash Timelines.
Chapter 20: Making Your First Flash MX Project.
Part VI: Distributing Flash Movies.
Chapter 21: Publishing Flash Movies.
Chapter 22: Integrating Flash Content with HTML.
Chapter 23: Using the Flash Player and Projector.
Part VII: Approaching Actionscript.
Chapter 24: Knowing the Nuts and Bolts of Code.
Chapter 25: Controlling Movie Clips.
Chapter 26: Using Functions and Arrays.
Chapter 27: Interacting with Movie Clips.
Chapter 28: Sharing and Loading Assets.
Chapter 29: Using Components.
Chapter 30: Sending Data In and Out of Flash.
Chapter 31: Applying HTML and Text Field Formatting.
Chapter 32: Creating a Portfolio Site in Flash MX.
Chapter 33: Creating a Game in Flash.
Part VIII: Optimizing and Troubleshooting Flash Movies.
Bonus Chapter 34: Optimizing Your Movies.
Bonus Chapter 35: Getting Your Code Under Control.
Bonus Chapter 36: Solving Problems in Your Movies.
Part IX: Expanding Flash.
Chapter 37: Working with Raster Graphics.
Chapter 38: Working with Vector Graphics.
Chapter 39: Working with Audio Applications.
Chapter 40: Working with 3D Graphics.
Chapter 41: Working with QuickTime.
Chapter 42: Working with Dreamweaver MX.
Chapter 43: Working with Director.
Chapter 44: Working with ColdFusion MX.
Chapter 45: Making Movies for the Pocket PC.
Part X: Appendixes.
Appendix A: Keyboard Shortcuts.
Appendix B: Digital Sound Basics.
Appendix C: Using the CD-ROM?
Appendix D: Contact and Bibliography Information.
Bonus Appendix A: Flash-Compatible Media Formats.
Bonus Appendix B: Multilingual Content in Flash.
Bonus Appendix C: Flash Player-Compatible Actions.
Index.
End-User License Agreement.
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