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More About This Title Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning
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Acknowledgments.
1. Do You Want Fries with that e-Learning?
Part One: The Simulation Way.
2. In the Game.
3. The Primary Colors of Content.
4. The e-Learning Arms Race.
5. The Myth of Subject-Matter Experts.
6. The Search for Content.
7. What Would a Leadership Situation Look Like?
8. Uncovering the Essence of Leadership.
9. The Lure of Linear Content.
Part Two: Modeling Reality.
10. Rules for a Post-Textbook World: Simulation Design Principles.
11. The Beginning of Open-Ended Content: Sets and Figures.
12. What Do People Do All Day? The Animation System.
13. The Ultimate Hurdle: The Dialogue System.
14. Modeling a Little World: The Physics System.
15. Modeling the Inhabitants: The AI System.
Part Three: Philosophical and Technical Realities.
16. A New Look at Work: The Interface System.
17. The Scariest Word of All: Gameplay.
18. Why Use Grades, Anyway? Metrics, Scores, and Simulations.
19. Virtual Leader vs. the World.
Part Four: The Way Ahead.
20. Seventeen Simulation Issues.
21. A Manifest Destiny: Simulations and the Training Industry.
Epilogue: Looking Back at Schools.
Glossary.
Appendix One: Raw Leadership Content.
Appendix Two: Organized Leadership Content.
Index.
About the Author.
Pfeiffer Publications Guide.
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"Clark's book is a delight." (Training Media Review, 5/10/2004)