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More About This Title Professional Windows® Phone 7 Application Development: Building Applications and Games Using VisualStudio, Silverlight®, and XNA®
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Christopher Fairbairn is a Microsoft MVP in Device Application Development and has developed custom solutions and commercial products for platforms including Palm OS, Windows Mobile, iPhone, and J2ME.
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English
INTRODUCTION xxv
CHAPTER 1: TAKING THE METRO WITH WINDOWS PHONE 1
Minimum Specifications 2
Chassis Design 3
Screen Resolution 5
Metro Design Language 5
Principles 7
User Experience 8
Start and Lock Screens 9
Hubs 10
Developer Landscape 12
Summary 13
CHAPTER 2: FREE TRANSPORT WITH VISUAL STUDIO 2010 AND EXPRESSION BLEND 4 15
Visual Studio 2010 Express for Windows Phone 16
Expression Blend 4 21
Windows Phone Emulator 24
Summary 26
CHAPTER 3: DESIGNING LAYOUTS USING RED THREADS 27
Red Threads 27
Controls 29
Standard Controls 34
Layout 50
Resources and Styles 54
Themes 59
Summary 61
CHAPTER 4: ADDING MOTION 63
Visual State Management 63
Behaviors 71
Animation 79
Template Transitions 80
State Transitions 83
Panoramic and Pivot Controls 88
Summary 94
CHAPTER 5: ORIENTATION AND OVERLAYS 95
Device Orientation 95
Orientation Detection 96
Orientation Changes 99
Orientation Strategies 99
Soft Input Panel (SIP) 109
Application Bar 113
Icon Buttons 114
Menu Items 118
Opacity 119
State Changed Event 120
System Tray 120
Summary 121
CHAPTER 6: NAVIGATION 123
Page Layout and Architecture 123
Navigation 126
Fragments and QueryString 131
UriMapping 132
Go Back 133
GoBack and CanGoBack 135
Animation 136
Wizards 139
Background Processing 140
Eligible for Termination 141
Scenarios 142
Saving State 146
Obscured 148
Summary 149
CHAPTER 7: APPLICATION TILES AND NOTIFICATION 151
Application Tile 151
Push Notifications 155
Priority 161
Tile Notifications 163
Toast Notifications 164
Raw Notifications 165
Examples 166
Errors 169
Summary 171
CHAPTER 8: TASKS 173
Windows Phone Tasks 173
Where Did My Application Go? 175
Camera and Photos 176
Phone and SMS 179
E-Mail 184
Launchers 188
Extras 192
Summary 194
CHAPTER 9: TOUCH INPUT 195
User Experience 195
Guidelines 196
Touch Events 200
Single Touch 201
Double-Tap 203
Multi-Touch 214
Summary 220
CHAPTER 10: SHAKE, RATTLE, AND VIBRATE 221
Accelerometer 221
Working with the Emulator 226
Reactive Extensions for .NET 238
Vibration 239
Summary 240
CHAPTER 11: WHO SAID THAT? 241
Media Playback 241
MediaElement 241
SoundEffects with XNA 257
Microsoft Translator 267
Audio Recording 270
Playback 272
Saving 272
Music and Video Hub 274
FM Tuner 276
Summary 278
CHAPTER 12: WHERE AM I? FINDING YOUR WAY 279
Geo-Location 279
GeoCoordinateWatcher 280
IGeoPositionWatcher 284
Bing Maps 295
Map Design 296
Map Credentials 297
Points of Interest and Lines 298
Events 302
Bing Maps Web Services 304
Summary 307
CHAPTER 13: CONNECTIVITY AND THE WEB 309
Connected Status 309
Network Availability 310
Service Reachability 310
Emulator Testing 312
Connectivity 315
WebBrowser Control 320
MultiScaleImage 326
Authentication 328
Windows Live ID 329
Summary 347
CHAPTER 14: CONSUMING THE CLOUD 349
HTTP Request 349
WebClient 350
HttpWebRequest 355
Credentials 359
Compression 360
WCF/ASMX Services 365
Service Configuration 365
Add Service Reference 367
Service Implementation and Execution 368
Custom Headers 371
Credentials 371
WCF Data Services 372
OData with WCF Data Services 372
JSON 379
Summary 383
CHAPTER 15: DATA VISUALIZATION 385
Data Binding 385
DataContext 386
BindingMode 388
Value Converters 392
Designing with Data 394
Sample Data 394
Design-Time Data 402
MVVM Light Toolkit 411
Element and Resource Binding 413
Summary 415
CHAPTER 16: STORING AND SYNCHRONIZING DATA 417
Isolated Storage 417
ApplicationSettings 418
IsolatedStorageFileStream 421
Data-Caching 422
Object Cache 422
Persistent Storage 430
Synchronization 442
Summary 458
CHAPTER 17: FRAMEWORKS 459
Managed Extensibility Framework 459
Import and Export 460
ImportMany 463
Application Composition 467
Microsoft Silverlight Analytics Framework 467
Testing 471
Unit Testing 471
Emulator Automation 486
Summary 490
CHAPTER 18: SECURITY 491
On the Device 491
Device Security 492
Device Management 492
Data Encryption 493
Over the Wire 496
Transport 496
Authentication 497
Summary 514
CHAPTER 19: GAMING WITH XNA 515
Getting Started 515
Game Loop 521
Game Life Cycle 522
Rendering 524
Content 524
Sprites 525
Movement 526
Text and Fonts 527
Input 530
Accelerometer 530
Touch 531
Keyboard 532
3D Rendering 532
3D Model 533
Color and Lighting 535
Primitives 535
Textures 538
Summary 539
CHAPTER 20: WHERE TO NEXT? 541
Device Debugging 541
Registering for Development 541
Debugging Applications 543
Deploying Applications 544
Third-Party Components 544
Silverlight Toolkit 545
Database 546
Application Migration 547
User Interface 547
Services and Connectivity 548
Data 548
Device Capabilities 548
Background Processing 549
User Interface Performance 549
Performance Counters 549
Redraw Regions 551
Caching 551
External Systems 552
Proxy Service (Exchange) 552
Shared Key Signatures (Windows Azure) 554
Publishing 563
Application and Start Icons 564
Splash Screen 565
Capabilities 565
Trial Mode and Marketplace 567
Summary 569
INDEX 571