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More About This Title Xcode 5 Developer Reference
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Design, code, and build amazing apps with Xcode 5
Thanks to Apple's awesome Xcode development environment, you can create the next big app for Macs, iPhones, iPads, or iPod touches. Xcode 5 contains gigabytes of great stuff to help you develop for both OS X and iOS devices - things like sample code, utilities, companion applications, documentation, and more. And with Xcode 5 Developer Reference, you now have the ultimate step-by-step guide to it all. Immerse yourself in the heady and lucrative world of Apple app development, see how to tame the latest features and functions, and find loads of smart tips and guidance with this practical book.
Shows developers how to use Xcode 5 to create apps for OS X and the whole family of iOS devices, including the latest iPhones, iPads, and iPod touchesCovers the Xcode rapid development environment in detail, including utilities, companion applications, and moreIncludes a companion website with sample code and other helpful filesWritten by an experienced developer and Apple-focused journalist with solid experience in teaching Apple developmentIf you want to create killer Apple apps with Xcode 5, start with Xcode 5 Developer Reference!
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English
Richard Wentk is a developer with more than 15 years of experience and is one of the UK’s most reliable technology writers. He has covered coding technology, app development, and business strategy for many UK magazines including Computer Arts, Computer Music, MacWorld, MacFormat, and Web Designer. He is also the author of Cocoa Developer Reference and iOS App Development Portable Genius.
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Preface xix
Acknowledgments xx
Introduction xxi
Part I: Getting Started with Xcode 5 1
Chapter 1: Introducing Xcode 5 3
Understanding the History of Mac Development Tools 3
Looking back at early IDEs 3
Developing Xcode 5
Understanding Xcode 5’s Key Features 6
Moving to Xcode 5 8
Introducing the Xcode 5 editor 9
Working with Interface Builder 14
Exploring code and file management 15
Exploring the debugger 17
Comparing iOS and OS X Development 18
Developing for OS X 18
Developing for iOS 20
OS X and iOS cross-development 21
Summary 22
Chapter 2: Getting and Installing Xcode 23
Selecting a Mac for Xcode 23
Choosing a processor 23
Selecting memory 24
Choosing a monitor 25
Working with disk storage 26
Choosing peripherals 26
Choosing supporting software 27
Getting Started with Development 28
Registering as a developer 29
Choosing a program 30
Accessing developer resources 34
Getting Started with Xcode 36
Installing the Public Version 36
Installing the Developer Version 37
Installing Xcode 38
Creating and organizing project folders 39
Working with multiple versions of Xcode 40
Uninstalling Xcode 40
Summary 40
Chapter 3: Building Applications from Templates 41
Getting Started with Templates 41
Building a project from an application template 44
Looking inside the Application templates 50
Using the OS X Application templates 53
Understanding the iOS Application templates 57
Introducing the Framework and Library templates 65
Introducing the Plug-In templates 66
Introducing the Other templates 67
Customizing Projects and Templates 68
Summary 68
Chapter 4: Navigating the Xcode Interface 69
Understanding the Interface 69
Using the Navigation Area 70
The Project Navigator 71
The Symbol Navigator 74
The Search Navigator 75
The Issue Navigator and the Log Navigator 78
The Test Navigator 80
The Breakpoint Navigator and the Debug Navigator 82
Loading the navigators from menus and keyboard shortcuts 83
Using the Utility Area 84
Displaying file information 84
Using Quick Help 85
Adding custom comments 87
Using the library area 89
Working with the Editor Area 90
Getting started with code editing 90
Introducing build management 94
Summary 97
Chapter 5: Working with Files, Frameworks, and Classes 99
Working with Files and Classes 99
Adding new files to a project 100
Adding a new class 106
Adding new resources 106
Adding miscellaneous other files from the templates 107
Deleting and renaming files 109
Renaming projects 110
Importing existing files 110
Reimporting missing files 111
Working with Groups 112
Moving groups and files 112
Creating a new group 113
Organizing groups 114
Working with Frameworks 114
Adding Apple frameworks 114
Using frameworks 116
Adding other frameworks 117
Summary 117
Chapter 6: Using Documentation 119
Understanding the Apple Documentation 121
Comparing iOS and OS X and their different versions 121
Understanding resource types 122
Using Topics 132
Using frameworks and layers 133
Searching the online documentation 134
Using the Xcode Documentation Viewer 135
Exploring documentation options 136
Browsing the documentation 137
Searching the documentation 139
Using class references 140
Accessing documentation from code 141
Using Other Documentation 143
Summary 144
Chapter 7: Getting Started with Interface Builder 145
Understanding IB 145
Understanding nib files and storyboards 146
Understanding controllers and views 148
Getting Started with IB 148
Introducing IB for iOS 148
Introducing IB for OS X 151
Exploring the utility area 152
Creating a Simple iOS Project with IB 156
Understanding UI design 156
Understanding IB and touch events 157
Adding objects to a view 157
Setting object contents 160
Linking objects to code 168
Creating a universal app 177
Understanding the IB Object Hierarchy 179
Designing without IB 179
Summary 180
Chapter 8: Creating More Advanced Effects with Interface Builder 181
Working with Constraints 181
Introducing constraints and auto-layout 181
Understanding constraints 182
Getting started with constraints 183
Aligning object edges 186
Justifying objects with spacer views 189
Getting Started with Storyboards 194
Understanding segue types 195
Creating a modal segue 195
Adding a view controller subclass 198
Adding a navigation controller 200
Using table views 204
Understanding Placeholders 204
Using File’s Owner 204
Using First Responder 204
Using Exit 207
Subclassing and Customizing Views 207
Creating simple subclasses 207
Working with more advanced subclassing techniques 207
Creating static image backgrounds 209
Creating a colored background 209
Importing an image file 211
Assigning an image file 213
Supporting Non-English Languages 214
Working with Advanced IB Techniques 216
Using tags 216
Converting iPhone projects to the iPad 217
Handling resolution issues 218
Summary 218
Part II: Going Deeper 219
Chapter 9: Saving Time in Xcode 221
Using Code Folding 221
Editing Structure 223
Refactoring Code 225
Using the Refactor menu 226
Using the Edit All in Scope feature 228
Using Code Snippets 229
Inserting a snippet 229
Creating a new snippet 230
Jumping to a Definition 232
Revealing Symbols 233
Summary 233
Chapter 10: Using the Organizer 235
Working with the Library 236
Enabling developer mode 238
Reviewing and managing profiles 238
Finding and installing iOS updates 239
Using device logs 240
Working with screenshots 244
Managing individual devices 246
Working with Projects and Archives 251
Managing Projects 251
Creating Archives 253
Summary 254
Chapter 11: Managing Certificates, Identifiers, and Provisioning Profiles 255
Understanding Provisioning 255
Understanding accounts and team roles 256
Understanding entitlements, devices, and profiles 257
Getting Started with Provisioning 258
Collecting developer resources 260
Creating Certificates and Identities 263
Working on more than one Mac 264
Managing devices 265
Creating Certificates Manually 267
Creating a CSR 268
Summary 270
Chapter 12: Working with Builds, Schemes, and Workspaces 271
Getting Started with the Xcode Build System 271
Creating and organizing a workspace 273
Working with projects and targets 275
Understanding settings and options 276
Working with Schemes and Build Configurations 283
Getting started with build configurations 283
Understanding schemes and build actions 287
Editing schemes 288
Managing schemes, build actions, and targets 297
Summary 300
Chapter 13: Customizing Builds for Development and Distribution 301
Introducing Common Basic Customizations 301
Creating a build for testing and debugging 302
Selecting the Base SDK 302
Setting the minimum supported OS version 303
Including a framework or library in a build 307
Selecting a compiler and C/C++ dialect 308
Controlling warnings 309
Disabling iOS PNG compression 310
Selecting an architecture 310
Changing an app’s name before shipping 311
Creating an App Store Submission 312
Uploading marketing and support materials 312
Building and packaging an iOS project for the App Store 316
Creating a Mac App Store submission 328
Working with iOS Ad Hoc builds 335
Creating and installing an Ad Hoc provisioning profile 335
Creating an Ad Hoc build 335
Distributing an Ad Hoc build 336
Creating Mac Developer ID Builds 338
Setting up a Developer ID build 338
Creating installer packages 340
Summary 340
Chapter 14: Advanced Workspace and Build Management 341
Understanding the Build Process 341
Creating Custom Builds 343
Introducing conditional compilation 343
Using conditional compilation 344
Working with Build Phases 347
Setting up build phases 347
Creating build rules 351
Customizing command-line builds 353
Working with Libraries and Headers 354
Working with workspaces 356
Linking libraries with apps 360
Creating an application in a workspace 361
Summary 367
Chapter 15: Using Version Control 369
Using Manual Version Control 369
Using Snapshots 371
Working with Git Source Control 373
Understanding Git 374
Using Git locally 375
Using Xcode with GitHub 389
Summary 394
Part III: Creating Fast and Reliable Code 395
Chapter 16: Getting Started with Code Analysis and Debugging 397
Checking and Analyzing Code 398
Checking code as you enter it 398
Using Fix-It code tips 399
Using the Static Code Analyzer 400
Getting Started with Debugging 401
Using the Console 403
Creating custom messages 403
Using custom messages 405
Understanding crashes 406
Viewing multiple logs 408
Working with Breakpoints 409
Working with simple breakpoints 409
Using the Variables View 412
Using advanced breakpoint features 419
Advanced Debugging 425
Getting started with command-line debugging 425
Using LLDB outside Xcode 427
Working with crash reports 427
Summary 428
Chapter 17: Testing Code with Instruments 429
Beginning with Instruments 430
Understanding Instruments 431
Exploring the Instruments UI 431
Getting Started with Instruments 438
Creating a leaky test app 439
Profiling an app with Instruments 440
Modifying instrument settings 451
Comparing different runs 452
Saving and loading runs 453
Working with Instruments and Templates 454
Understanding templates 454
Creating a template 455
Creating custom instruments 457
Working with UIAutomation 458
Setting up objects to support automation 459
Creating a test script 460
Getting started with Automation scripting 462
Summary 465
Chapter 18: Working with Testing and Integration 467
Introducing Unit Testing 467
Understanding Unit Testing in Xcode 468
Creating a Simple Unit Test Project 470
Creating a new project that supports unit testing 470
Creating a class for testing 472
Creating a test case 475
Running tests 481
Using Bots for Testing and Integration 483
Getting started with OS X Server 484
Setting up OS X Server 485
Creating bots 493
Monitoring bots 497
Summary 500
Appendix A: Using Developer Tools 501
Appendix B: Getting Started with Optional Tools and Utilities 505
Appendix C: Working with Other Editors 515
Index 533