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- Wiley
More About This Title Digital Drawing for Landscape Architecture: Contemporary Techniques and Tools for Digital Representation in Site Design, Second Edition
- English
English
Digital Drawing for Landscape Architecture: Contemporary Techniques and Tools for Digital Representation in Site Design, Second Edition bridges the gap between traditional analog and new digital tools by applying timeless concepts of representation to enhance design work in digital media. The book explores specific techniques for creating landscape designs, including digitally rendered plans, perspectives, and diagrams, and the updated second edition offers expanded coverage of newer concepts and techniques. Readers will gain insight into the roles of different drawings, with a clear emphasis on presenting a solid understanding of how diagram, plan, section, elevation, and perspective work together to present a comprehensive design approach.
Digital rendering is faster, more efficient, and more flexible than traditional rendering techniques, but the design principles and elements involved are still grounded in hand-rendering techniques. Digital Drawing for Landscape Architecture exploits both modalities to help designers create more beautiful, accurate, and communicative drawings in a professional studio environment. This second edition contains revised information on plan rendering techniques, camera matching workflow, and color selection, along with brand new features, like:
- Time-based imagery and tools
- Workflow integration techniques
- Photoshop and Illustrator task automation
- Over 400 updated images, plus over 50 new examples of award-winning work
The book takes a tutorial-based approach to digital rendering, allowing readers to start practicing immediately and get up to speed quickly. Communication is a vital, but often overlooked component of the design process, and designers rely upon their drawings to translate concepts from idea to plan. Digital Drawing for Landscape Architecture provides the guidance landscape designers need to create their most communicative renderings yet.
- English
English
BRADLEY CANTRELL is Principal of Visual Logic and Associate Professor of Architectural Technology at the Harvard Graduate School of Design.
WES MICHAELS is a Principal at Spackman Mossop Michaels Landscape Architecture and an Associate Professor of Landscape Architecture at Louisiana State University.
- English
English
Foreword
Preface
Acknowledgments
Part 1: Concepts
Chapter 1: Introduction/Overview
Software
Workspace
Chapter 2: Analog and Digital Rendering Comparisons
Efficiency and Editability
Commonalities and Parallels
Hybrid Techniques
Chapter 3: Basic Overview of Digital Concepts
Raster-Based Programs
Resolution in Raster Images
Upsampling and Downsampling
Vector Images
Using Raster Images in Vector-Based Programs
Color
Adjustment Layers
Masks and Channels
Smart Objects
Blending Modes
Part 2: Workflows
Chapter 4: Digital Drawings in the Design Process
Applications for Specific Tasks
Moving between Analog and Digital Techniques
Chapter 5: Setting up the Document
Drawings at Multiple Sizes
How Drawings Move through the Digital Workflow
Setting the Image Size
Chapter 6: Base Imagery and Scaling
Aerial Photography
Obtaining the Aerial Photograph
Tiling Aerial Photographs in Photoshop
Manual Method
Tiling Photographs with Photomerge
Scaling the Aerial Photograph
Calculator Method
Scale by Reference Method
Pixel Conversion Method
Adjusting the Hue, Saturation, and Lightness of Base Imagery
Using CAD Linework as a Base
Exporting the CAD Linework as a PDF
Chapter 7: Source Imagery/Entourage
Selections
Manual Methods
Partial Selections
Chapter 8: Managing Large Files
Flattening Layers
Saving Layer Groups for Flattening
Printing Issues
Illustrator Techniques
Chapter 9: Automation
Recording Actions in Photoshop
Playing Actions in Photoshop
Batch Processing in Adobe Bridge
Batch Rename in Bridge
Part 3: Design Diagrams
Examples 01
Chapter 10: Setting up an Illustrator Drawing
Document Size/Color Mode
Based Programs for Design Diagrams
Importing an Aerial Photo into Illustrator
Link versus Embed
Chapter 11: Linework in Illustrator
Shape Tools
Pen Tool
Editing Tools
Appearance of Lines and Shapes
Stroke Weight and Dashed Lines
Transparency
Appearance Palette
Chapter 12: Custom Linework
Creating a Pattern Brush from Shapes
Altering the Pattern Brush
Updating the Pattern Brush with New Shapes
Chapter 13: Additional Diagramming Tools
Blend Tool
Transform Each
Live Paint
Live Trace
Chapter 14: Symbols
Creating Symbols from Custom Artwork
Updating/Replacing Symbols
Managing Symbols
Creating Clipping Masks for Image Symbols
Chapter 15: Text, Leaders, and Page Layout
Text Tools
Point Text
Paragraph Text
Differences between Point Text and Paragraph Text
Formatting Text
Custom Type Tools
Creating Text with a Clipping Mask
Leaders
Effects versus Filters
Layout
Chapter 16: Exploded Axonometric Diagrams
Creating an Exploded Axonometric Diagram
Chapter 17: Time Based Imagery
Loading and Image Sequence
Tweening Between Layer States
Layer Stacks
Part 4: Plan/Section Renderings
Examples 02
Chapter 18: Importing PDF Linework
PDF Linework
Adjusting the Appearance of Linework
Chapter 19: Applying Color to a Plan Rendering
Technique 1: Applying Color with the Paint Bucket Tool
Technique 2: Applying Color Using Adjustment Layers
Saving Channels
Chapter 20: Shading Techniques
Selecting Fills
Saving Selections
Automating the Shading of Edges
Chapter 21: Creating Textures
Creating a Texture from an Existing Photograph
Creating a Seamless Pattern Using the Offset Filter
Creating the Pattern and Applying It to the Rendering
Paint Bucket and Pattern Stamp
Pattern Overlay
Managing Patterns
Texturing with Filters
Chapter 22: Brushes
Standard Brushes
Custom Brushes
Chapter 23: Plan Symbols with Smart Objects
Creating Smart Objects
Duplicating and Editing Smart Objects
Managing Smart Objects
Smart Filters
Chapter 24: Creating a Section Elevation
Methods
Part 5: Perspectives
Examples 03
Chapter 25: Creating a Base for a Perspective Drawing
Composition
Virtual Cameras
Exporting and Rendering
Detail
Color
Contrast
Brightness
(2D) Photoshop Adjustment Layers, Opacity, and Screening
(2D/3D) Z-Depth
(3D) Atmosphere/Environment
Understanding Level of Detail
Chapter 26: Camera Match 3D Object to Site Photo
Camera Match with 3ds Max 2014
Match Photo with Google SketchUp
Chapter 27: Create a Photoshop Perspective Collage
Methods
Chapter 28: Developing a Perspective Image in Photoshop from a 3D Model
Base Model
Adding Site Context
Textures
Adding Vegetation
Adding Scale Figures
Bibliography
Index