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- Wiley
More About This Title Introducing ZBrush 3rd Edition
- English
English
Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more.
- Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
- Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
- Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models
- Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools
- Includes a DVD with helpful video examples and files to help you complete the tutorials
Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide.
The DVD is not included as part of the e-book file, but is available for download after purchase.
- English
English
Eric Keller has been a visual effects artist since 1998, creating animations for feature films, commercials, motion graphics, and scientific visualizations. He has been teaching digital sculpting at the world-renowned Gnomon School of Visual Effects in Hollywood for over three years and has created video tutorials for Pixologic's ZClassroom, working directly with the developers of ZBrush. He is the author of Mastering Maya 2011 and Maya Visual Effects: The Innovator's Guide (Sybex).
- English
English
Foreword xvii
Introduction xix
Chapter 1: Digital Art Basics 1
An Introduction to ZBrush 2
Understanding Digital Images 3
Understanding Resolution 8
Understanding 3D Space 11
Resources 16
Chapter 2: Understanding the ZBrush Interface 19
The Zen of ZBrush 20
Trays and Palettes 42
The Title Bar 58
Summary 59
Chapter 3: Basic Digital Sculpting 61
Digital Clay 62
Working with Dynamic Levels of Subdivision 73
Creating a Sculpting Topology with Dynamesh 77
Masking 83
Insert Brushes 92
Summary 112
Chapter 4: Polymesh Editing 113
Selection Brushes 114
Polygroups 120
Polygroups and Dynamesh 128
Working with Subtools 132
ZSpheres 142
ZSketching with ZSpheres 162
Summary 180
Chapter 5: ShadowBox and Clip Brushes 181
ShadowBox 182
Create the Car Body in ShadowBox 191
MatchMaker Brush 208
Clip Brushes 211
Summary 234
Chapter 6: Advanced ZSphere Techniques 235
Retopologizing a Character 236
Projection 245
Deforming a Mesh with ZSpheres 249
Mannequins 258
Curve Brushes 266
Summary 276
Chapter 7: Advanced Brush Techniques 277
Brush Customization 278
Designing a Brush 282
Alpha Textures 292
Brush Effects 307
Hard Surface Detail Brushes 312
Chapter 8: Polypainting and SpotLight 325
Polypainting 326
Polypainting Techniques 335
Image Editing with SpotLight 353
SpotLight Projection 363
Painting with Curves 374
Summary 377
Chapter 9: FiberMesh, Materials, and Rendering 379
FiberMesh 380
Rendering Basics 389
Standard Lighting 391
Advanced Lighting with LightCap 399
Material Basics 406
Designing Materials 410
Painting Materials 414
BPR Rendering Techniques 420
ZBrush and Photoshop 433
Summary 438
Chapter 10: Surface Noise, Layers, and the ZBrush Timeline 439
Surface Noise 440
Morph Targets 449
Using 3D Layers 454
Polypaint Layers 461
The ZBrush Timeline 468
Summary 477
Appendix: About the Companion DVD 479
Index 483