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More About This Title 50 Digital Team-Building Games: Fast, Fun MeetingOpeners, Group Activities,and Adventures using Social Media, Smart Phones, GPS, Tablets, and More
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50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted.
Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.
- How to lead a simple, fast, fun team building activity with easy-to-follow instructions
- How to create successful "virtual" team building that requires NO travel and little to no additional expenses
- How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using
Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
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John Chen is the CEO of Geoteaming, a technology-oriented team-building company. Previously at Microsoft, he helped ship ten major products over ten years, and facilitated a collaborative multi-team approach to the development of Microsoft Exchange—a transformative product that sold 100 million client licenses and earned two U.S. patents.?At Geoteaming, John has helped over 950 companies and 50,000 participants produce incredible results, from world-class service to exceeding revenue goals. John has presented at many international conferences including MPI (Meeting Professionals International) and ASTD (American Society for Training & Development).?His clients include Booz Allen Hamilton, Microsoft, Adobe, Boeing, Motorola, and REI.
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50 Digital Team-Building Games Quick Start ix
Preface: How to Use the Games in This Book xix
Acknowledgments xxxi
Introduction to 50 Digital Team-Building Games 1
CHAPTER 1 Icebreakers 7
Me in 140 Characters or Less—Twitter Hypernetworking 9
Alpha Names—Learn Names While Learning Team Process 13
Where in the World Whiteboarding—Draw Who You Are and Where You’re From 15
Photo Booth—iPad 2 or Photo-Based Networking 16
Pinterest—Pin Pictures and Websites for a Common Topic 20
CHAPTER 2 Communication/Games for Speakers 23
Texting Q&A—Asking Anonymous Questions Via Text 25
Raising Hands—Have You Ever . . . ? 27
Polling—Team Concensus by Technology 29
TwitterStorm—Crowdsourcing Goodness 31
Go Ahead, Caller—Improving Teleconference Skills with a Game Show 38
Model Citizen—Testing Communication Assumptions by Building a Model They Can’t See 41
Backchannel—Instant Feedback by Group Text 44
Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each 47
PowerPoint Karaoke—Team Improvisation by Presenting Slide Decks They Haven’t Seen 49
CHAPTER 3 Trust 51
Last Team Texting—Trusting and Sharing Valuable Information 53
Trust Grid—Mapping Team Trust 55
The Johari Window—Discover Team Blind Spots 57
Video Matching and Mirroring—Build Instant Team Rapport 60
Skype Interview—Capturing Team Knowledge through Video Interviews 62
CHAPTER 4 Improving Performance 65
A to Z—The A to Z of Building and Speeding Up Team Process 67
Grid Unlock—Collaborative Team Problem Solving with Shared Spreadsheets 68
Marshmallow Challenge—Build a Tower, Build a Team 70
Customized Jeopardy—Test Teams’ Retention of Information 73
QR Scavenger Hunt—Scan Your Way to Team Building 76
CHAPTER 5 Problem Solving 81
Move One Line/Add One Line—Team Creativity with More Than One Solution 83
Consensus Voting—Choosing Top Team Options Online 91
Like to Move It—Quick Spatial Team Diagnosis 95
Project Matrix—Balance Time, Quality, and Performance to Complete a Project 98
Chat Survivor—Setting Team Priorities and Making Hard Decisions 100
CHAPTER 6 Creativity and Innovation 103
Twaiku—Twitter Poetry in Motion 105
One Text at a Time Expert—Team Answers One Text at a Time 106
WWMTD?—What Would My Team Do If They Had to Make a Creative License Plate? 108
Team Pictionary—Communicating through Drawing 110
Mind Mapping—Visual Brainstorming for Teams 114
YouTeams—iMovie-Based Team Building 117
GooseChase—Cell Phone Photo Scavenger Hunt 120
Team GarageBand—Build a Song, Build a Team 121
CHAPTER 7 Collaboration 125
Office Move—Working Together to Switch Places 127
Mergers and Reorgs—Getting Two Teams to Collaborate and Integrate Rapidly 130
Broken Squares—Giving Is Better Than Getting for Team Collaboration 132
Team Timely.is—Collaborating a Month’s Worth of Tweets and Updates 135
Team Haiku—Write a Team Haiku/One Word at a Time Online 136
Team Case Study—Simultaneous Team Editing 138
CHAPTER 8 EPIC Team Building 141
SCVNGR—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 143
Geoteaming—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 150
Flash Mobs—Organize Your Team in Time and Space 156
CHAPTER 9 Closers—Ending a Team-Building Event 159
Shout-Outs—Acknowledging Teammates 161
“I Commit to . . .”—Public Commitment to Change 162
Just Three Words—Micro-Assessing Your Team 164
Digital Slideshow—Picture Your Success 165
Appendix: Getting Online 169
About Geoteaming 185
Index 191