Mastering Autodesk Maya 2013
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  • Wiley

More About This Title Mastering Autodesk Maya 2013

English

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics.

English

Introduction xxiii

Chapter 1 Working in Autodesk Maya 1

Chapter 2 Virtual Filmmaking 55

Chapter 3 Modeling I 109

Chapter 4 Modeling II 185

Chapter 5 Animation Techniques 245

Chapter 6 Animating with Deformers 313

Chapter 7 Rigging and Muscle Systems 369

Chapter 8 Paint Effects 439

Chapter 9 Lighting with mental ray 491

Chapter 10 mental ray Shading Techniques 549

Chapter 11 Texture Mapping 595

Chapter 12 Rendering for Compositing 647

Chapter 13 Introducing nParticles 711

Chapter 14 Dynamic Effects 781

Chapter 15 Fur, Hair, and Clothing 833

Chapter 16 Maya Fluids 889

Appendix A The Bottom Line 925

Appendix B Autodesk Maya 2013 Certification 947

Index 953

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